pRojects
project iNfo
About the game
A top down shooter roguelite that mixes spaces ship combat with squad based ship boarding and exploration.

Time
2018-2029

Team
31

Platform
PC (Steam)

Engine
Unreal 4
roLes & responsibiLities
Tech Designer


Modular Ability Tool
An expandable tool that can create complex interactions from simply editing a data structure.

Blueprint Systems Design
Designing or refactoring the system for dealing damage, handling rooms, boarding ships, and space movement.
Level Designer


Procedural Levels
Creating rules for the procedural generation of levels using our proprietary graph grammers tool. Universe Tool

Outsourcing Contact Point
Working as a bridge between Wellcooked Audio and our team to deliver the music and sound design.
Lead Design


Providing Overview & Direction
Directing a team of 11 designers according a project brief.

Team Leads Communication
Communicating and organizing with the production team and other discipline leads.