pRojects
project iNfo
About the game
A singleplayer puzzle game with over 50 carefully crafted levels that will boggle your mind.

Time
2018-2020

Team
18

Platform
iOS, Android

Engine
Unity
roLes & responsibiLities
Systems Designer


Core Puzzle Design
Creating simple but expandable core gameplay.

Tileset Mechanics
Determined through prototyping mechanics with physical pieces and applying the Clockwork Game Design methodology.
Lead Designer


Providing Structure
Organizing the design team and acting as a contact point for other discipline leads.

Tabletop-Mobile Adaptation
Taking our core reference, Doolhof (Labyrinth), and adapting it to become a level based mobile puzzle game.